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The NURBS Book (Monographs in Visual Communication)
Get Free Ebook The NURBS Book (Monographs in Visual Communication)
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Product details
Series: Monographs in Visual Communication
Hardcover: 646 pages
Publisher: Springer; 1 edition (August 25, 1995)
Language: English
ISBN-10: 3540550690
ISBN-13: 978-3540550693
Product Dimensions:
6.8 x 1.5 x 9.8 inches
Shipping Weight: 2.4 pounds
Average Customer Review:
4.4 out of 5 stars
9 customer reviews
Amazon Best Sellers Rank:
#1,858,295 in Books (See Top 100 in Books)
The only competition out there to Piegl and Tiller's seminal work is Gerald Farin's stuff. If you need to know about or use Bezier curves, B splines or NURBS, you need this book. The font being small and the wireframe diagrams being a bit hard to interpret are my only criticisms of this book...really, overall it is excellent and comprehensive.
It arrived on time and was an excellent product.
I have one pertinent thing to add to the other reviews: the index is quite lacking. I haven't yet been able to find anything I wanted to look up in the index.
One of the greates assets of this book is that it is fairly comprehensive while still using a minimum amount of mathematics. The style is lucid, easy to follow; the numerous C-like algorithms can be adapted to one's own use, and deal with the most important aspect of NURBS. This is easily the best introductory NURBS text. The only problem I see is the lack of discussion for ray-surface intersection tests, which are necessary if NURBS are to be rendered by raytracing. I recommend "The Nurbs Book" to any engineers and graphics professionals interested in curved surfaces.
I have a reasonable if dated math background, but I'm not a mathematician, I'm a programmer. I was able to work through enough of the math to extract very practical and useful knowledge for my graphics programming work.I've gone through 3 other graphics book trying to get enough clear information on NURBs, but they were all either inadequate or obscure."The NURBS Book" is the one you want.
I own many books on the subject of NURBS. I always come back to this one while programming NURBS and reading research papers. It provides a fantastic foundation. It is an older book, so don't expect recent research to be included. For those that also want to know how to do ray tracing with NURBS surfaces look here:...Good luck!
Before owning this book i cassified NURBS as kind of mathematical definitions of curves and surfaces. I was wrong, now it opened my mind so i develop new NURBS surfaces based on well described primitives. Twisting, blending, extruding is good starting point to develop surface definitions you exactly need. How about lofting shapes along branch like path curves?
This book is complete, but there is too many math formula. The composition is appr. 80% formula explanation, 10% sample and 10% algorithm. So if you are a programmer you are wasting 3/4 pages of the book. But, since there's no other book about NURBS, as complete as this, you may want to buy this one or else you can take a look "Mathematical Element for Computer Graphics". It also contains 300 pages of NURBS.
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